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I really thought I had burnt out on metroidvanias after they became so popular again the past two years, but Hollow Knight is the special kind of game that transcends genre fatigue. Just because a hot-headed bug warrior with a superiority complex feels ripped out of a Saturday morning cartoon doesn’t mean his journey doesn’t resonate just as deeply. I know Dark Souls holds the crown for making mysterious, uneasing characters that slowly reveal their motives and histories, but I far prefer Hollow Knights PG approach. It'd be like if Pixar made a Mad Max film. Steven Messner: The juxtaposition of a sullen, decrepit atmosphere with cute-sounding characters is so endearing to me.
Hollow knight pc box art how to#
Really reminds me of another game, Lark Souls? Bark Souls? It’ll come to me. In this video, I show you how to Connect These controllers to Hollow Knight (PC)Supported Controllers Include:Wired Xbox 360 Controllers Xbox 1 Controllers (. From the open-ended world to the stylish art to the Metroidvania gameplay, everything hooked players in. Hollow Knight adds a cast of interesting, sad characters pressing on in the ashes of their civilisation. Hollow Knight launched in 2017 and was praised, but it wouldnt be until it hit the Nintendo Switch after the PC release that the fandom really exploded. They tend to be quite cold games about keys, enemies and weapon upgrades. Tom Senior: I don't expect to meet people in this sort of game.
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Hollow Knight’s world is so finely detailed that it can afford to squirrel away massive parts of itself, a testament to its beautiful, complicated art and quiet design that teaches you to scrutinize every inch rather than look for the big green glowing door practically begging for a super missile. There’s even a bizarre puzzle involving a sentient mushroom that speaks in riddles and seeks to explore the cosmos, but good luck figuring that out on your own. That’s before making the leap to a different dimension, too.
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A kingdom of bees with uniquely animated enemies sits behind a wall in a lonely corner of Hallownest, and accessing the White Palace (which feels from a different game entirely) requires visiting the bottom of the world to find pieces of an artifact entirely divorced from the critical path. A few PCG editors and I were playing it around the same time at a close pace, and we’d consistently tip one another off to an entire area or hidden NPC that the other had blown by dozens of times before. James Davenport: Talking about Hollow Knight was difficult when it first came out. They tend to be quite cold games about keys, enemies and weapon upgrades. Hollow Knight serves as an excellent reminder that beautiful games don’t necessarily need to focus on grand technical achievements. I don't expect to meet people in this sort of game.